![]() and I was manipulating the market to sell my stuff at a huge profit (40-60K). Pirating his supply lines, my rockets where goon squaded up. I had a robust supply chain, decent launches. For instance the last time I tried I owned more of his stocks and the AI still managed to buy me out. Now that I think about it, Scientific does have an advantage of producing high-lvl resources like chemicals from nothing, while as robots in my game chemicals were unprofitable due to high fuel price.So, I've actually tried beating this map a couple times now and I keep getting bought out. Got slant drilling which allowed to mine carbon + silicon from the same mines, and the rest of the tiles placed on water/near HQ and switched to whatever was most profitable. Built a lot of solar power, researched a patent for double production and efficiency upgrades, so solars were making like 6-7 power per cell. Went as robots, since it greatly simplifies development. ![]() It was a close call since both me and the last AI bought out 1 competitor each and last AI had reached almost 100% funds to buy me out, but the magic pause button saved me ) The last mission - Managing Expectations - I actually completed on the first try. WIth some your advices + YT walkthrough I was able to complete it. I was actually having problems with 4th mission, not 5th, there you are locked as Scientific. It'll give you a hint of what may be worth stockpiking or getting into when you get your market online later. * Some time around the midgame check the offworld market prices. It'll reduce the interest you have to pay. * If debt is high and the price is low, cook the books. If you buy someone else's stock you can sell out of it with the shift key if you need quick cash. * Buy enough of your own stock to protect yourself if things start looking threatening. the types of buildings gan give you an indication of which industries are growing and where future demands may be. It'll give you advanced warning of which prices are going to tank soon, and which may be in high demand. ![]() * use the tab key to check out what your opponents are building/collecting from time to time. Robots are heavily power dependent as well, so if the power price hikes and you have more than you need, sabotage them so they gotta buy it from you for a while. Transitioning a cheap mine into solar or wind could help a lot and you can always switch back later if the primary resource booms. Even if you have to buy the primary resource from the market fine - let the other players work for you, then sell them back the fruits of their labor. getting adjacency bonuses on production of one profitable resource with 3 factories is better than getting bad production on three. You'll be driving up the price of the primary resource, and subsequently the level 2 resource, and can transition back into mining later if the primary price skyrockets. You already know that, but planting factories on top of a high resource tile is a good idea even though you are effectively wasting that resource. * Secondly, if you're science you can plant your second level production (glass/steel/etc) right on top of the resource they consume so you don't need so much mining. Firstly because you effectively get them effectively for free (this is how most AI get their early upgrades so fast) and deny those resources to opponents. * Planting your home base on a bunch of resources can give you a head start for upgrading. * Don't limit yourself to playing scientific, choose whatever company suits the terrain. I still haven't beaten it, but I've come close. Even some fairly experienced players find it tough. managing expectations is kindof managing _your_ expectations of if you can play at a high level. It is REALLY hard, but by the same token, it is set to be around the difficulty level of competitive play, so yeah.
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